/*
 * The MIT License (MIT) Copyright (c) 2013 AlgorithmX2 Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software
 * without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute,
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions: The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE
 * AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

package appeng.api.features;

import net.minecraft.item.ItemStack;

public interface IMatterCannonAmmoRegistry {

    /**
     * register a new ammo, generally speaking this is based off of atomic weight to make it easier to guess at
     *
     * @param ammo   new ammo
     * @param weight atomic weight
     */
    void registerAmmo(ItemStack ammo, double weight);

    /**
     * get the penetration value for a particular ammo, 0 indicates a non-ammo.
     *
     * @param is ammo
     * @return 0 or a valid penetration value.
     */
    float getPenetration(ItemStack is);
}
